SF2 Core Class Library
Sensor Fusion Framework (SF2)
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The Quaternion class provides methods to operate on a quaternion. More...
#include <Quaternion.h>
Public Member Functions | |
Quaternion () | |
Constructs a Quaternion instance, using default values for a Unit Quaternion. | |
Quaternion (const Quaternion &src) | |
Constructs a Quaternion instance, using values from another Quaternion instance. More... | |
Quaternion (float w, float x, float y, float z) | |
Constructs a Quaternion instance, using the provides w, x, y and z valuese. More... | |
void | set (float w, float x, float y, float z) |
Modifies the Quaternion by setting the component W, X, Y and Z value. More... | |
void | set (const Quaternion &src) |
Modifes the Quaternion to be equal to the provided Quaternion. More... | |
void | getYawPitchRollRadians (FloatVectorStruct &ypr) |
Extracts the yaw, pitch and roll values from the Quaternion. More... | |
void | getYawRadians (Scalar &yaw) |
Extracts the yaw angle value from the Quaternion. More... | |
void | getPitch (Scalar &pitch) |
Extracts the pitch angle value from the Quaternion. More... | |
void | getRoll (Scalar &roll) |
Extracts the roll angle value from the Quaternion. More... | |
void | conjugate () |
Modifies the Quaternion to be its complex conjugate. More... | |
void | inverse () |
Modifies the Quaternion to be its inverse (reciprocal). More... | |
void | multiply (const Quaternion &q) |
Modifies this quaternion (the multiplicand) to be the product of multiplication by a multiplier Quaternion. More... | |
void | divide (float s) |
Modifies a quaternion, scaling it by the provided parameter. More... | |
float | dotProduct (const Quaternion &q1, const Quaternion &q2) |
float | getW () |
Accessor for the Quaternion's W component value. More... | |
float | getX () |
Accessor for the Quaternion's X component value. More... | |
float | getY () |
Accessor for the Quaternion's Y component value. More... | |
float | getZ () |
Accessor for the Quaternion's Z component value. More... | |
void | interpolate (const Quaternion &to, double time_ratio, Quaternion &out) |
void | copy (Quaternion &t) |
Quaternion * | instantiate_copy () |
bool | getPrintableString (vector< string > &printable_string) |
bool | getContainedQuantities (vector< IQuantity * > &quantities) |
bool | getContainedQuantityNames (vector< string > &quantity_names) |
Static Public Member Functions | |
static void | getGravity (FloatVectorStruct &v, const Quaternion &q) |
Extracts the gravity vector from the Quaternion. More... | |
static void | getYawPitchRoll (const Quaternion &q, const FloatVectorStruct &gravity, FloatVectorStruct &ypr) |
Extracts the yaw, pitch and roll values from the Quaternion. More... | |
static void | slerp (const Quaternion &qa, const Quaternion &qb, double t, Quaternion &out) |
Estimates an intermediate Quaternion given Quaternions representing each end of the path, and an interpolation ratio from 0.0 t0 1.0. More... | |
static void | difference (const Quaternion &qa, const Quaternion &qb, Quaternion &q_diff) |
Divides two quaternions. More... | |
static void | getUnits (vector< IUnit * > &units) |
The Quaternion class provides methods to operate on a quaternion.
Quaternions are used among other things to describe rotation in 3D dimensions. This is typically performed using a Unit Quaternion (also known as a "Versor".
Provided Quaternion operations include basic mathematic operations as well as a method for interpolation.
Quaternions actually describe 4 separate rotations - 3 dimensions of rotation about a coordinate reference frame, and then a fourth rotation of the coodinate reference frame to another reference frame.
At their core, Quaternions are comprised of W, X, Y and Z components, which in the case of the Unit Quaternion are expressed in units of Radians which have a range from -2 to 2.
From a number theory perspecive, a quaternion is a complex number. A quaternion is a formal sum of a real number and real multiples of the symbols i, j, and k. For example,
<t>q = W + Xi + Yj + Zk</t>
A Unit Quaternion can express not only rotations, but also the gravity vector. Therefore, the Quaternion class provides methods for deriving the gravity vector as well as the more commonly-used Yaw, Pitch and Roll angles (also known as Tait/Bryan angles).
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Constructs a Quaternion instance, using values from another Quaternion instance.
src | - the Quaternion instance used to initialize this Quaternion. |
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Constructs a Quaternion instance, using the provides w, x, y and z valuese.
w | - the Quaternion W component value. |
x | - the Quaternion X component value. |
y | - the Quaternion Y component value. |
z | - the Quaternion Z component value. |
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Modifies the Quaternion to be its complex conjugate.
The complex conjugate of a complex number is the number with equal real part and imaginary part equal in magnitude but opposite in sign.
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inlinestatic |
Divides two quaternions.
Since Quaternion multiplication is not commutative, to perform this operation, the multiplicand Quaternion is multiplied by the inverse of the multiplier Quaternion.
Key point: the result of dividing two Quaternions is to logically subtract their respective rotations. Thus, use difference() to calculate the amount of 3D rotation between two Quaternions.
qa | - the dividend Quaternion |
qb | - the divisor Quaternion |
q_diff | - the resulting quotient Quaternion representing the difference in rotation |
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Modifies a quaternion, scaling it by the provided parameter.
s | - the value by which to divide each Quaternion component value. |
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inlinestatic |
Extracts the gravity vector from the Quaternion.
v | - the output vector containing the quaternion's gravity component. |
q | - the source quaternion. |
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Extracts the pitch angle value from the Quaternion.
The Return value is in units of Radians.
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Extracts the roll angle value from the Quaternion.
The Return value is in units of Radians.
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Accessor for the Quaternion's W component value.
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Accessor for the Quaternion's X component value.
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Accessor for the Quaternion's Y component value.
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inlinestatic |
Extracts the yaw, pitch and roll values from the Quaternion.
Returned values are in units of Radians
q | - the source quaternion |
gravity | - the gravity component of the quaternion |
ypr | - a FloatVectorStruct containing the yaw/pitch/roll values extracted from the Quaternion. x: yaw; y: pitch; z: roll. |
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Extracts the yaw, pitch and roll values from the Quaternion.
Returned values are in units of Radians.
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Extracts the yaw angle value from the Quaternion.
The Return value is in units of Radians.
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Accessor for the Quaternion's Z component value.
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Modifies the Quaternion to be its inverse (reciprocal).
The quaternion inverse of a rotation is the opposite rotation, so it can be thought of as a mirror image of the original quaternion
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Modifies this quaternion (the multiplicand) to be the product of multiplication by a multiplier Quaternion.
Key point: the result of multiplying two Quaternions is to logically add together their respective rotations.
Note that Quaternion multiplication is NOT commutative, in other words when multiplying Quaternions, the result of a * b is NOT the same as b * a.
q | - the multiplier quaternion. |
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Modifies the Quaternion by setting the component W, X, Y and Z value.
w | - the Quaternion W component value. |
x | - the Quaternion X component value. |
y | - the Quaternion Y component value. |
z | - the Quaternion Z component value. |
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Modifes the Quaternion to be equal to the provided Quaternion.
src | - the Quaternion instance used to initialize this Quaternion. |
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inlinestatic |
Estimates an intermediate Quaternion given Quaternions representing each end of the path, and an interpolation ratio from 0.0 t0 1.0.
Uses Quaternion SLERP (Spherical Linear Interpolation), an algorithm originally introduced by Ken Shoemake in the context of quaternion interpolation for the purpose of animating 3D rotation. This estimation is based upon the assumption of constant-speed motion along a unit-radius great circle arc.
For more info:
http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/index.htm